

Large Clear Text: Text is large and clear or can be adjusted to be. The quantity and complexity of reading are at a level that a high school student (14-year-old) would appreciate. Moderate Reading: Moderate reading required. This doesn't include subtitles as required reading if they are fully voiced. How much reading is required to play the game and how complex the language is. We've documented 6 accessibility features for Reading in The Talos Principle which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose. If you want to play The Talos Principle, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility: Similar Games With More Accessibility Features for Getting Started This is often provided via Frequent Checkpoints combined with restarting without losing time, equipment or score. These features aid your progress through the game offering different ways of maintaining your progression.īank Progress With Frequent Checkpoints: If you fail you can retry that level or aspect of the game without losing a lot of progress. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time. Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game. View Control Mapping: You can view a map of controls during play. Information is provided in a timely manner, with appropriate level of detail.
#ANDROID THE TALOS PRINCIPLE BACKGROUNDS HOW TO#
Tutorials: There are helpful tutorials and instructions on how to play. These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing. We've documented 4 accessibility features for Getting Started in The Talos Principle which deal with what support is offered to get started with the game. If you want to play The Talos Principle, but it doesn't offer the Controls accessibility features you require, this similar game extends the Controls accessibility: Similar Games With More Accessibility Features for Controls SensitivityĪdjust Mouse/Stick Sensitivity: Adjust how sensitive mouse/stick controls are. No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).

Specific button operation required to play This enables you to match your instinctive orientation when looking. Invert X/Y Axis: Can invert the direction required to control looking and aiming. Remap One Action to Multiple Buttons: Can remap multiple buttons to perform the same action to reduce the need to memorise buttons and make the action easier to access. Remap Mouse and Keyboard: Can remap mouse and keyboard key bindings, on systems that support these controls.

Remap ControlsĬan customise the controls for the game as follows: Mouse and Keys: Can play with mouse and multiple keys. Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks. We've documented 7 accessibility features for Controls in The Talos Principle which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs. The computer terminals make a directional sound to aid discovery. You need to distinguish colour to guide you to the appropriate puzzles. These sounds provide directional indication of events. When you get lasers in the right place or open doors there is a sound accompanying the visual confirmation. Interactive objects are highlighted for visibility. You can select colour theme and adjust contrast. Then the game uses in-world signposts that updated to mark when you have completed them. Mission objectives, in terms of which pieces you need, are displayed in the Heads Up Display. You can resize the Heads Up Display so that text is substantially larger in the game, including dialogue choices. The computer text is quite small by default but can be resized so it’s large and of good contrast. You need to read text on computer terminals to answer questions and progress the story. The collections of puzzles are each in separate areas, if you leave that area you lose any unsolved puzzle progress (but solved puzzles are saved). The game doesn’t have difficulty settings as the challenge is focused on solving puzzles.
